Scotland, 1926. Following the death of his father, David Gordon visits his ancestral home for the first time in his life. A life that is soon threatened by the dark secrets that claimed the sanity of many Gordons before him. Black Mirror Castle demands an offering.
Scotland, 1926. Following the suicide of his father, David Gordon visits his ancestral home for the first time in his life. A life that is soon threatened by the dark secrets that claimed the sanity of many Gordons before him.
Tormented by nightmares and waking dreams for all his life, David fears that it might be his destiny to follow in his father’s footsteps, down a path that leads to madness, and death.
Is there really a Curse that has been haunting his family, like his father believed?
It is up to David to uncover the horrible truths, buried under generations of silence and fathoms of stone. Black Mirror Castle demands an offering...
Game Features:
THE STORY
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
David Gordon never knew his estranged father particularly well. Still it comes as a shock when he is summoned to his family's ancestral home in the Scottish highlands, after his father has taken his own life there. David does not know much about his father's final weeks, but the circumstances of his death seem more than peculiar. Settling the heritage is merely an excuse for David to find out more about the castle his father grew up in, meeting the family he never knew and for shedding light on the mysteries surrounding his father's death.
Tormented by nightmares and waking dreams for all his life, he fears that it might be his destiny to follow in his father's footsteps, down a path that leads to madness and death.
Is there really a curse that has been haunting his family for generations as his father believed? Or are the mysteries hidden inside the cold walls of Black Mirror house of a far more wordly nature?
It is up to David to uncover the horrible truths, buried under generations of silence and fathoms of stone.
ABOUT THE GAMEPLAY
"They who dream by day are cognizant of many things which escape those who dream only by night." - Edgar Allan Poe
Like in the original graphic adventure trilogy, the Gothic Horror genre and its unique atmosphere of madness and psychological distress remains at the heart of Black Mirror.
The point-and-click gameplay of the original trilogy served as the basis for the re-imagined gameplay, which focuses on close-up investigation and interaction with nightmarish visions that plague the protagonist of the game David Gordon.
ABOUT THE ORIGINAL TRILOGY
"No man can choose his death." - Detective Collier, Black Mirror (2003)
In the original adventure trilogy, Samuel Gordon and Darren Michaels search for the truth behind the Curse of the Black Mirror that has haunted the Gordon-family for generations.
The acclaimed original trilogy laid the foundation Black Mirror (2017) is built upon.
Dense gothic horror atmosphere, rich visual details and a dark story full of characters who are not what they seem to be - the journey of Samuel Gordon and Darren Michaels is as captivating today as it was when the games were first released.
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