Millennia: Ancient Worlds
Even the journey through history begins with small steps. Travel back to the moments before civilization and set your small band of humans on the path to greater glory as your society evolves and adapts. The Ancient Worlds expansion for Millennia has new options and gameplay choices for the early parts of the game, with new abilities and experiences, a new National Spirit and a new government type.
Features of Millennia: Ancient Worlds include:
- Nomadic Band Start: Open the game with an unsettled band of travellers, scavenging for resources to improve the strength of your group until you decide to settle down and form a proper society.
- New Threats: Megafauna stalk the land, threatening your prehistoric nomads but providing the chance for new events and experiences.
- New Terrain: A Frozen Terrain start begins with new challenges as expanded tundra limits resource gathering, but lush grasslands and forests are revealed as the tundra melts and more hospitable settings expand.
- New National Spirit: Available in Age II, the Messenger National Spirit emphasises early game diplomacy. Give gifts to your rival nations, gather resources from minor nations and preserve their independence, and reap benefits from the new Llama resource.
- New Starting Government: In the Nomadic Band Start, the Band Society is an alternative to the starting Tribal Government. Bands allow settled societies to keep using the benefits of nomadic life including better scavenging, better rewards from tribal camps, and nomadic expansion to a second city.
- New Landmarks: Discover majestic natural wonders as you explore your new world. Mount Jianglang, Iguazu Falls, the Great Redwood Forest and eight more Landmarks can appear on the map, each with its own new Expedition.
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