Espire 1: VR Operative drafts players as drone operators of the future. Players become “Espire Agents” and use cutting-edge Virtual Reality hardware to remote-operate the Espire model 1 from the safety of their Control Theatre.
Espire 1: VR Operative aims to set the new gold standard for the stealth genre in virtual reality –introducing the “Control Theatre,” a unique solution to the challenge of VR motion sickness for first-person titles.
Espire 1: VR Operative drafts players as drone operators of the future. Players become “Espire Agents” and use cutting-edge Virtual Reality hardware to remote-operate the Espire model 1 from the safety of their Control Theatre.
The technology behind the Control Theatre and the game’s approach to movement lie at the heart of Espire 1: VR Operative’s gameplay and intuitive VR control system. Any time a player performs any artificial locomotion, the game world shrinks down to the size of a floating tablet, with the Control Theatre visible in the player’s peripheral vision. This “VR within VR” system allows for precise, full freedom movement, while maintaining immersion, and eliminating “VR motion sickness” for almost everyone. The Control Theatre is fully customizable to suit the player’s level of comfort, and can be fully disabled for those already comfortable moving in VR.
Notice: Requires a virtual reality headset
VR Support: HTC Vive and Oculus Rift
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7 SP1 64 bit or newer
Processor: Intel i5-4590 equivalent or greater
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or greater
DirectX: Version 11
Storage: 21 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64 Bit
Processor: i7-7700
Memory: 16 GB RAM
Graphics: NVIDIA GTX 1080 equivelant or greater
DirectX: Version 11
Storage: 21 GB available space
Additional Notes: Note to Streamers: High System requirement for our OPTIONAL "Spectator Cam" streaming feature. The game essentially is rendered twice. Once to the HMD, once to your external display.